Tuesday, February 4, 2014

Empire tactics

A few Empire tactics. These tips are aimed at new empires. The big boys in Legend are strong enough to do whatever they want.


  • Try to use Assassin and Sniper tokens to clear buildings (to kill all of the defenders). Don't use them for demolition unless you really have no choice. 
  • Try to use heavy equipment tokens to demolish buildings. Don't use them to shoot or execute defenders as long as the outcome of the contest is in doubt. 
  • I left out the enforcers because I have no idea what to do with their tokens. 
  • If the other team has a front row of safehouses and sniper tower, full of BR 16 players, they might be like an eclair. Crisp crust outside, soft filling inside. Take a look at the "back door" with your assassins. You might be able to clear and demo that back door quicker and easier than you can break through the front line. Take what they give you. The water goes around the stone, but in time it wears it down. 
  • You might designate a "back door squad" of assassins and snipers to clear and demo the back door when that is the best play. It will take you about 30 tokens to demolish a warehouse using these players. 
  • While Assassins can see the back door clearly, Snipers can see - and shoot - into any building. Their vision is "blind" - they can see a generic player icon. No health, class, battle rank information is available. Also, the players shown to Snipers are in a different order / position than they are shown to assassins or to everyone including the snipers once the building is "visible." It's basically reversed, but the presence of offensive players complicates this calculation. 

  • Use offensive players to confound snipers in back buildings. 
  • If you don't have many heavies, it will be difficult for you to demolish a building stouter than a warehouse if there are active players in it who can heal. Sometimes you'll want to "bleed" the other team's health packs by executing the active players repeatedly until they are out of them. Then you can demo at relative leisure (they'll get more health packs until you demolish the hospital or the HQ). 
  • If you don't have many players, you might want to put them in the back, and use the empty buildings as sandbags to soak up the tokens of your opponents. Putting your best players on the front lines ensures that you will be using up health packs from the very beginning of the game. 
  • If you have a dozen inactive players, they make fine sandbags for the front line too. 
  • Be sure that there is someone active in your "back door" so that you can try to keep that building from going down. 
  • It is common to refer to the buildings by the numbers on a telephone keypad. 1-3 on the top row, 4-6 on the middle row, and 7-9 in the bottom row. 
  • The guys at FTS Militia say that the basic approach is to display the board as quickly as possible. This can be done a number of ways, but two popular ones are 4-5-6 ("up the middle"), and 1-2-9. 
  • Once the board has been displayed, you can decide whether to go after the hospital, HQ, or the players with the most offensive names. 
  • Another good bit of advice from FTS militia is to avoid use of demo tokens when the building is below 20 HP. A level 3 demo skill enables the heavy to do 100-130 HP damage. Something other than 20 calls for your waterboy to come in and finish the job. 
  • Most teams communicate during games by using empire chat. It doesn't require chat tokens like world chat does. If you join an empire, use empire chat daily, and keep it visible during games. 
  • If you haven't found the refresh button yet, it's a couple of curved arrows making a circle in the upper left-hand part of the screen during games. It's a good idea to be sure that the guy you're about to shoot needs it. Sometimes he's already been done in by your active and alert teammates. It's also a great way for heavies to switch from monitoring the process of clearing a building to attacking the building. 
  • Lots of people, me included, like the zombie approach when you are getting shellacked. 
  • But you'll make just as many CC's, even if you're dead, by shooting winners at players on the other team. Don't just assume that, because you are dead, that you have to enter zombie mode. You will only do half damage, but you can still make your CC's, and you might make a point. Or two. Several dead guys with a lot of tokens can take down any opponent if they concentrate fire. 
  • If you're not having fun, you're doing it wrong. 

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