Wednesday, January 22, 2014

Class coins for Skinny Guys

Empires have games, sometimes called EvE (empire vs empire). In these games, you have some health, let's say 1500. (Actually, the formula is 3 times your max health + 1200, unless you are player Enforcer. Then it's 4 * Health + 1200). Every time you get shot, you lose 100 health. If you shoot someone, you get points and lose health. There are three outcomes that come to mind:
  • You win. you get 120 points, and lose 30-50 health points.
  • You lose. You get 80 points, and lose 60-100 health points. 
  • You shoot a building. You get 110 points, and lose no health points. 
When you fall under 200 health points, you're dead. The other team gets one point. You are only able to hit with 1/2 of the damage that you were able to hit for when you were alive. If your team has a hospital, you can take a health pack and come back to life. You won't have full health, but you'll have 1200 or more, based on your hospital's upgrade level.

At the end of the game, the points from all of your shots added together, divided by 100 is the number of class coins you will receive. If your team wins, you also receive a 25% bonus in class coins. Class coins are used to buy skills upgrades for whatever class (sniper, enforcer, assassin, or heavy) that you use. More is better. Many players make 2500-2800 points at first. Some make 3000-3500. Later you'll make more than 4000. Most games the winning players get 50 class coins. At least until the fall of 2013, they did.


In the fall of 2013, class coin bonuses were added for players who helped their team win. Those bonuses are points of contention for some team members. Getting shot the most, doing the most executions, and having the most points all lead to bonus CC's. Then in December, the "Veteran" skill was introduced, providing an additional source of class coins from empire games. I'm not sure how many you get, but it's noticeably higher.

Also, buying the Dojo property will increase your class coin yields. These changes have caused many players to receive 75-90 CCs a game for wins.

What do you do with the CC's? You buy skills for use in EvE. Snipers get killing sprees, Heavies get demo, assassins get decap, enforcers get juggernaut. Well, it used to be that simple. In January 2014, new class skills for level 3+ players created the possibility of a bit more variety in the roles that a given class might play. Instead of just doing decaps, and assassin might specialize in attacking inactive offensive players, for instance, using the backstab and opportunist skill. You can only shoot a token once, so doing that means not doing decap with that token, and next thing you know you're a specialist.

I hope to eventually have all of the skills for all of the classes. No sense setting the goal too low. 


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