Thursday, January 9, 2014

Class Skills for lvl 3 and 4 (the "New Class Skills")

New class skills were rolled out yesterday, and they have the chance to change the way that EvE is played. The skills are listed on the forums, and are described. I haven't seen or used them, but some of them are must haves, for sure.

SNIPERS - Sure Shot - this is for the no-mans-land between Headshot and Killing Spree. If you shoot and it's not a crit, you have a 1% higher chance to get a new crit. Presumably, level 2 and 3 will be 2% and 3%.

ENFORCERS - Stim packs. These are a great new opportunity for enforcers to be kind of like medics.

HEAVIES - Booby traps, Burn, and Explosives. Heavies are going to be able to play a lot more offensive game.

But the big impact, as I'm visualizing the game, is a great need for better coordination. Imagine this scenario: A sniper cuts an opponent down into decap range. An Assassin decaps him. A heavy booby traps him and then demos the building. There are a number of opportunities to waste tokens, or mis-time the activities. I think we'll need some improved processes for this - signals, practice, art.

I can't wait to try them out.

Some forum critics complain about the cost of the new skills. But Class Coin yields are up about 50% and more in EvE. Just be patient, set your roadmap, and work it.

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