New class skills were rolled out yesterday, and they have the chance to change the way that EvE is played. The skills are listed on the forums, and are described. I haven't seen or used them, but some of them are must haves, for sure.
SNIPERS - Sure Shot - this is for the no-mans-land between Headshot and Killing Spree. If you shoot and it's not a crit, you have a 1% higher chance to get a new crit. Presumably, level 2 and 3 will be 2% and 3%.
ENFORCERS - Stim packs. These are a great new opportunity for enforcers to be kind of like medics.
HEAVIES - Booby traps, Burn, and Explosives. Heavies are going to be able to play a lot more offensive game.
But the big impact, as I'm visualizing the game, is a great need for better coordination. Imagine this scenario: A sniper cuts an opponent down into decap range. An Assassin decaps him. A heavy booby traps him and then demos the building. There are a number of opportunities to waste tokens, or mis-time the activities. I think we'll need some improved processes for this - signals, practice, art.
I can't wait to try them out.
Some forum critics complain about the cost of the new skills. But Class Coin yields are up about 50% and more in EvE. Just be patient, set your roadmap, and work it.
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