Sunday, March 30, 2014

New Property - Bar

This week Kabam added a new revenue property to the game: the Bar. It costs about $2500 and pays $250 per hour - that's a 10-hour payoff. There is nothing so good among the previously available properties. Oh, and the buildout takes only 30 seconds. I don't know what that is in metric, but it's fast.

You are only allowed to buy 3 (well, you buy one, and upgrade it twice). Every player, especially every beginner, should get these three as quickly as possible. $750 of income per hour in a couple of minutes, for 7500? Run, don't walk, to your device and buy them.

Another unusual thing about the Bar is that the image changes as you upgrade it. As if you bought a run-down bar and spruced it up. I suspect that the bar was used as an example of how this graphic adaptation might be used as a general feature of properties. Over time, I expect more bar upgrades, and more graphic changes in other properties.


This is how the bar looks when you buy the first one. Barrels stacked high. 


27 more seconds til it's ready!


After you have two, no barrels


So you buy it ...


Now it looks more like a night club. So fancy your original customers don't like it anymore. 

At Paradise cove, the merchants change every 3 or 4 levels, and the ships about the same. UWE may eventually use 3-4 images to show the progress for properties through 10 levels as well.

In Hay Day, houses start at level 1 and go to level 4. Each level is visually different from the others. If you saw them side-by-side, you could tell the differences.

It's common to give visual feedback about the status of your progress in leveling up properties in several games, and it appears that UWE is about to become one of that group of games.

Some users will complain that they wanted something else for Christmas, so to speak. I'm not trying to suggest that introducing the bar this week was the best thing that Kabam could do, but just to describe what has happened, and how you might use it in your game.

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