Friday, August 15, 2014

Zombies, no longer our friends

I wrote a previous about about chaining executions. This was a great tactic for weaker players to get good scores, and to sharpen up their execution skills.

No more.

Now, the first time you execute a player, and your health is below 200, it reduces his health by half. For example, if he has 318 health, and you execute him, he will have 159 health.

But if you execute him a second time, he'll go straight to zero. That's it. You gotta find yourself another target.

The more likely target for weaker players now are hitting buildings - for which you get 110 battle points and suffer no health reduction. If your team's game conditions allow weaker players to get a bunch of 20-point shots on a building, that is. Sometimes your team will be in a big hurry to get the building down. Your shots will be welcome, but you'll need to do it quickly. Imagine how long it takes to get a safehouse down, with the kids nicking it for 20 points a shot (something like 170 shots needed - that's 5 or 6 squishies shooting for the whole game).

Zombies are still our friends, but we don't have zombies left in these parts.

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